![Nightmare Frontier (1) Nightmare Frontier (1)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) | Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press. | - Rocky Path:
Nightmare Frontier features a number of highly poisonous swamps, so before proceeding it's recommended that you equip Attire that raises your Slow Poison resistance, and have a full complement of Antidotes. There's a Lamp right where you start, so use it to return to Hunter's Dream for supplies if needed. Most of the enemies here blend in very well with the environment, so you'll need to keep your eyes focused for the slightest bit of movement and listen out for the sounds of nearby enemies. Just outside the cave you start in you'll find a Wandering Nightmare near the edge of the cliff; this area has an extremely large number of these enemies so you can acquire a lot of Bloodstone Shards if you kill them all. Further along the path you'll encounter a Loran Silverbeast. These aggressive enemies can be very difficult to deal with once they start attacking. The best way to deal with them is to use fire based attacks. Near the path leading to the Cliffside Cave, you can follow another path that leads down to a ledge This ledge overlooks the swamp below, where a Silverbeast and a Large Wandering Nightmare can be seen. Like its smaller cousins, the Wandering Nightmare will try to run away once it spots you, so try to use a Pebble to lure the Silverbeast away to a safe distance before fighting it. This way you can focus on the Wandering Nightmare when you go down to the ledge. - Cliffside Cave:
Along the side of the cliff face you'll notice a path running down into a cave, where a faint green light is emanating. The light is coming from a switch that's used to call an elevator, but before it can be used you'll need to activate it from down below. Just outside the cave entrance there's a corpse with an item on it sitting on a ledge. To reach it, simply drop down onto the ledge from the path that runs above the cave. - Swamp Approach:
Shortly after crossing the bridge you'll see a messenger holding a bright blue lantern. These act as beacons pointing out paths that you can follow. Be very cautious as you make your way down this path, because there are a couple of Hunters in the vicinity, and you need to avoid having to fight them both at the same time. Shortly after you pass the lantern, the glow of the first Hunter's torch should come into view atop a ledge in the distance; try to stick to the left side of the path as you approach, so that you give the Silverbeast in the tunnel on the right a wide berth. The second Hunter is further down the path on the Central Swamp Shore, so lure the first one further back up the path before fighting it. While you can continue on and cross the Central Swamp straight away if you wish, doing so Will skip a large part of the area, so it's recommended that you head through the tunnel with the Silverbeast after exploring the shoreline. - Central Swamp:
A second Hunter awaits you on the shore of the swamp, and since there are also other enemies down there, as soon as you see him start running towards you, retreat back up the path. Similarly, there is a Silverbeast on the edge of the swamp very close to a Wandering Nightmare, and unless you lure the Silverbeast away before the Wandering Nightmare detects you, it's unlikely that you'll be able to kill it A very large group of Crawlers will start closing in from within the swamp once you reach the shore. If you have some Molotov co*cktails you can use them to weaken the entire group as they slowly approach. When fighting them with normal weapons, it's best to let them reach solid ground first, so that you don't have to fight them in the poisonous waters of the swamp. The glow from another blue lantern messenger can be seen to one side of the shore, signaling the entrance to a small tunnel.This tunnel leads back around to an area just in front of the other tunnel with the Silverbeast. - Hunter's Ledge:
There is a gap in the ledge where the first Hunter enemy you encountered initially stood, and you can cross it either by either jumping or rolling over it. Following the ledge along on the other side will take you to a corpse with a Fading Lake Caryll Rune on it that can reduce the Fire damage you take. ![Nightmare Frontier (2) Nightmare Frontier (2)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) | Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press. | - Boulder Valley:
Like most Wandering Nightmares, the one you encounter at the end of the tunnel here will run away as you approach, but this one is also trying to lure you out into an ambush. Just outside the tunnel on a ledge to the left, there's a Giant Lost Child waiting to throw a huge boulder at you When chasing after the Wandering Nightmare, make sure you stick close to the rocky outcropping just outside the tunnel, so that you can use it for cover. | Unless you have been increasing your Vitality significantly, it's highly likely that a direct hit from one of the boulders will kill you, and since there are a large number of Giants in this area you'll need to be very careful. Killing them all along this route will make exploring the swamps below much easier when you get down there. To reach the first Giant you'll need to continue along the path and follow it around to the left, but since there's also another Wandering Nightmare nearby, you may want to kill that first before turning your attention to the Giant. Alternatively, you can use ranged attacks on the Giant, and after a few hits it will come running down towards you, letting you kill it away from the Wandering Nightmare. It's also possible to use the huge tombstones as cover, as the boulders can't pass over the top of them unless you're very far away from them. - Tombstone Ledge:
There is a path hidden behind the pair of large tombstones here. Following it will take you along a ledge to reach the item on a corpse that you could see after first exiting the tunnel. There's a gap halfway along, but simply running across is enough to get you over it. The item is one that's involved in the crafting of some Chalice Dungeons, so if you're interested in creating those, it's worth taking the trip to pick it up. - Swamp Overlook:
While fighting the Giant in this area you will be under constant bombardment from another one along the Cliffside Trail, so it's best to employ hit-and-run attacks on it while using the large tombstones for cover when you see an incoming boulder. Fighting from that side of the area also greatly reduces the risk of getting knocking into the swamp below if you do get hit. - Cliffside Trail:
The entire time you're walking along this trail, a Giant at the end of it will be throwing boulders down at you. Try to keep your camera on it as much as possible to ensure that you have plenty of time to avoid incoming boulders. There's a Silverbeast near the start of the trail standing next to a large tombstone, and trying to fight it out in the open while dealing with the incoming boulders can be very dangerous. Running straight past the Silverbeast and taking cover behind the large tombstone while fighting it is one option, or you can lure it back down the trail out of the Giant's throwing range. From this trail you can see down into the swamp below, and if you have any attack items, such as Throwing Knives or Molotovs, you can use them on some of the Crawlers to weaken them before you reach them. - Broken Tombstone:
There's a Wandering Nightmare in the middle of this location, so when you approach from the Cliffside Trail, try to run past it quickly to prevent it running over the edge. A large tombstone can also be seen jutting out from the edge; if you walk along to the end of it, the base will crumble and it will collapse, creating a shortcut back to the start of the area. It's important to remember, however, that if you use the Lamp to resupply at Hunter's Dream, all of the Giants that you killed will respawn. So if you want to explore the swamps, it's recommended that you head back down the Cliffside Trail and kill them again first. - Cliff Top:
The small path leading back away from the Broken Tombstone will take you to the highest point of the cliff side, where a lone Wandering Nightmare resides. Try to get around to the side of the enemy as quickly as you can, and aim to steer it away from the edge overlooking the trail. Otherwise it will run off the edge, forcing you to drop back down to follow it. ![Nightmare Frontier (3) Nightmare Frontier (3)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==) | Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press. | - Lower Caves:
If you look up to the right while crossing the bridge here you'll see a small ledge on the cliff face overlooking the swamp Patches the Spider is hanging there on the cliff, just above where a number of Shining Coins have been laid out to lead you down towards an item If you follow the coins down, a cut-scene will trigger, and Patches will knock you down into the Swampy Gorge below. If you want to get the item at the end of the ledge you'll need to make your way back around to get it. Just beyond the bridge are a complex series of caves and tunnels that you can use to reach different parts of the swamps, and with the correct route you can get all of the items within them in one pass.Start by going to the end of the tunnel straight ahead from the bridge and sneak up behind the Giant standing at the end; try to kill this enemy without causing it fall off, so that you don't have to contend with it after heading down to the swamp. Once it has been killed, take the branching path you passed on the way to the enemy and get the Clockwise Metamorphosis Caryll Rune from the corpse at the end. Exit the cave the way you came in, and then take the path to the side of the cave entrance that leads up and over it to reach the item there. - Upper Caves:
Another Wandering Nightmare can be found near the start of this path, so try to kill it quickly before it falls over the ledge and into the swamp below. If you follow the ledge around you can drop down off the end onto another ledge below. This leads to an item on a corpse, overlooking a cave filled with Crawlers. Molotov co*cktails can hit the large group of enemies from this position, so if you have a couple to spare they provide an easy means of killing them all. After dropping down, make sure to take the path leading back up out of the cave to get the Stunning Deep Sea Caryll Rune sitting just outside. Finally, head back down through the cave and drop down to the ground below along the bottom edge of the swamp. - Rocky Spur:
The Antidotes that can be found on this spur of land are worth collecting, because they'll be extremely useful as you explore and make your way through the swamps. There's a large group of Crawlers in the swamp close to the spur, but it's worth ignoring them initially, because a Wandering Nightmare is sitting near the edge of the spur, and you'll want to kill it before it disappears. With that out of the way you can wait for the group of Crawlers to get close to the land, so that you don't get poisoned while fighting them in the swamp. |