Nightmare Frontier | Bloodborne Wiki (2024)

Nightmare Frontier Walkthrough

Entering Nightmare Frontier

Upon arriving, the player finds themselves in a cave with a lamp. However theycannotreturn to Hunter's dream at this point because of aChime Maiden's presence if the bell resonates with aSinister Resonant Bell. After exiting the cave,you'll notice a ramp on your immediate left, instead of going up it right away, kill theScurrying Beasthidden to the right of the slope. Advance after killing it.Atop the ramp we see aSilverbeastsitting with its back facing the player, with aMadman's Knowledgehidden on a body on the left. Backstab the beast for an easy kill. Right underneath it, you will find a cave with an elevator shaft - it is ashortcutleading right to the boss, but cannot be accessed at the moment. 2Lead Elixircan also be found on a body here.

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When advancing further, stick to the right ledge and you will find anotherSilverbeast sitting near the ledge and aLarge Wandering Madnessright next to it. Try to kill theLarge Wandering Madness as soon as possible before theother gets a chance to attack you(Dropping down into the swamp here allows you to obtain theMessenger's gift. This will be elaborated upon at the end of this guide.). Advance and you will see yet anotherSilverbeast sitting with its back facing the player.Exploit this again. You may miss theWandering Madnesson your way to theSilverbeastif you're not careful, as they blend in with the environment; keep an eye out forWandering Madnessall over the map, they're everywhere! You will then cross a bridge, after whichwill cause an attack from 2 NPC hunters.

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After dispatching them, continue forward until you can walk up the ramp on the left, jump over the gap and obtain aFading Lakerune. AMadman's Knowledgecan also be found below the gap. Advance to the right past the ramp and you will see a branching path, one of which leads to alarge poison swamp. If you are playing online, go that way: we have unfinished business with the Chime Maiden. Do not enter the swamp; rather, stick to the right cliff and you will see a blue lantern and an opening on the cliff. Right on top of the ramp you'll find her. Greet her with a backstab-viseceral attack. Alternatively, if you wish to have an easier PvP matchmaking, it is advised to keep her alive for PvP dedicated purpose, especially the opening area right after the lamp is a convenient PvP location.

We may now return to Hunter's Dream. As the next area is much more dangerous, this is recommended if you wish to spend your echoes first.

Both branching paths lead to the boss, but the one on the right is recommended since the poison swamp is huge and there will beYetisthrowing boulders at you Nonetheless, there are a few items (mainly coldblood consumables) in the swamp so it might be worth taking a bit of time and picking them up.

Right Path

Taking the path to the right and you find yourself in a tunnel with aSilverbeast. However this one is more dangerous as it fights you on all 4s (whereas the other ones stand upright and wield a torch at first). You will also find 2Blood Vialson a body and aWandering Madness near the exit of the tunnel. A large area follows, with 3 Yetisthrowing boulders at you. Care should be taken if you intend to take them out, as their boulders are deadly; the boulders can still deal damage after crashing for a couple of seconds, so beware of this. Alternately,it's easy enoughtorunpastthem since they are slow and do not chase the player. To continue, take the path on the left (the Yetion the right stands near a dead end), where aSilverbeast can be found. Their boulders can still hit you from here, so keep running ortake coverbehind a pillar while you fight.

After dealing with the third yeti, you should go through a tunnel and arrive at an area with three branching paths. To the right, is aWandering Madness and nothing else. The one straight ahead will take you right back to your starting point (near the lamp), note that standing at the end of the tombstonewill cause it to fall down and act as a convenientshortcut.To progress further,head left. Look to your right while on the bridge: is our old friendPatchesclinging to the wall! As you would've guessed,Patchesis no bueno in any Formsoft game, and just as he did in Dark Souls, he'll lure you in with shiny loot and throw you over the cliff in an edgy cutscene. Don't feel too hard done by, you'll get your chance at revenge.

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The next step is to collect the gift Patches has prepared for us: aColdblood Flowerbud. Next, climb up the ramp on the left to pick up 2xBlood Vialsand a Scurrying Beast, but do not drop down from there; rather, turn back and enter the tunnel where you can see a Yetistanding near a ledge, who would be terrorizing you should you have walked into the swamp from the beginning. After dealing with him, turn right and go down, picking up 2 moreBlood Vials on the way. We will now have to drop down into the swamp. Make sure to equipAntidotesas the swamp inflicts slow poison on you. After picking up aGreat One's Wisdomand killing the 2Parasitic Leachguarding it, exit the tunnel (turn left) into the great swamp and walk towards your right. You will soon see ablue lanternand a Yetinext to it: there is the exit.

Once there, make sure you have your health healed to full. We will come across aWinter Lantern. Here's a few things to note:

  • You are subject tofrenzybuild up on sight.
  • Kill it as fast as possible, but avoid getting grabbed, which spells certain death.
  • If you have anySedativesmake sure to have them on hand. If your frenzy gets too high back off and then use them, it'll reduce your frenzy build-up allowing you to score some hits.
  • Be careful around this enemy as even when retreating your frenzy will continue to build as long as you are in the line of sight of the Winter Lantern.
  • If the effect reaches the top, expect your head to literally pop off.
  • You can also just run straight past it, as it is alone, however your frenzy will continue to rise as long as it can see you, so you'll have to run a fair distance down the hill before you're in the clear.

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While running past the Winter Lantern is also an option, there is a Large Scurrying Beasthidden nearby, killing it is recommended; it is found by standing at the Winter Lantern's initial location, turning back to where you came from, and look to the lower area on the right. Thisbeast is especially valuable since it drops 2x Blood Stone Chunksas opposed to the Twin Blood Stone Shards like rest of its brethren do. In one of the two passages here, you can find the Messengers' Gift.

Trip to Amygdala

Over the jellyfish's corpse we arrive in another large area, with more poison swamp on the right. There are a few Coldblood consumables and aCaryllhidden within the swamp, but before we do that we need to first activate theshortcutmentioned earlier. Go straight ahead, avoid dropping into swamps with fallen stone pillars along the way. Do not turn left onto thebridgewhere a large building can be seen on the other side yet; that's the boss arena. Keep going straight and we soon come across the last Silverbeast we need to fight, patrolling a flight of stairs which leads to the elevator shaft. Now that we can transit directly from the lantern and the boss arena, that's where we are headed.

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BOSS FIGHT:Amygdala

Nightmare FrontierMaps

Locations

Advent PlazaAiling LoranAmygdala's ChamberByrgenwerthCainhurst CastleCathedral DistrictCathedral WardCentral YarnhamCentral YharnamChalice DungeonCursed Pthumerian DefilementDream RefugeFishing HamletForbidden WoodsGraveyard of the DarkbeastHealing Church WorkshopHemwick Charnel LaneHunter's DreamHypogean GaolLecture BuildingLecture Building 2nd FloorLumenflower GardensMergo's Loft BaseMergo's Loft MiddleMoonside LakeNightmare of MensisOld YharnamOldtownPthumerian LabyrinthResearch HallThe Hunter's NightmareUpper Cathedral WardWitch's AbodeYahar'gul ChapelYahar'gul, Unseen Village

Nightmare Frontier | Bloodborne Wiki (2024)
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